
Christopher Dalran
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Posted - 2006.11.14 22:40:00 -
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Originally by: Grey Area Edited by: Grey Area on 11/11/2006 21:45:35 Yes, it is a missile whine. No, I am not asking for an overall increase in DPS.
Turret users get tracking computers and tracking subroutines which SPECIFICALLY improve the performance of TURRETS against small, fast moving targets. There are no equivalent modules that SPECIFICALLY imrpove the performance of MISSILES against smalle, fast moving targets.
Note: use of the word "SPECIFICALLY" is deliberately highlighted to prevent people bringing up target painters and webbers, which work for both systems. Webbers wrok equally, target painters work far better (as in, are effective for a wider range of targets) for turrets than for missiles.
I would like to ask for one mid slot and one low slot item that reduces the explosion radius of missiles. This is the nearest equivalent to the tracking attribute of turrets, in that it is the most responsible for reduction in damage vs small targets.
READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
The introduction of these modules does NOT require a compensating reduction in any aspect of missiles. The simple reason for this is that to FIT the module, something else will have to be REMOVED from the ship. Let me explain by example.
With the current stacking rules, fitting more than three of the same module become pretty much pointless...so...
A turret user can fit three damage increasing mods OR three tracking increasing mods A missile user can ONLY fit three damage increasing mods.
Against battleships then, a missile user and a turret user would choose the same option...go for the damage increase. If they accidentally encounter smaller targets, then they are both going to regret their decision.
Against SMALLER targets however...the missile user has no choice...we still have to fit the damage mods. That makes the turret ship more effective vs small targets. Again, if we accidentally encounter LAREG targets, the turret user will regret his decision...but the missile user would probably breathe a sigh of relief.
So you see, this is not about a BOOST to overall DPS...it is about giving missile users some CHOICE of what to fit, thus removing the normal (and unfortunately, justified) complaint, that missile ships use "cookie cutter" setups...we only have one moduel to fit, so we fit it...the use of said "cookie cutter" is enforced upon us by CCP...it is NOT our choice.
I'm absolutly 100% sure the answer is buried somewhere in the last pages of this thread but i'll answer again anyway
1. Webber - Slows ships down reducing explosion velocity penalty.
2. Target painter - increases ship sig radius reducing explosion radius penalty.
All the modules you want are already in the game (in addition to drones that do the same function meaning missile users can increase their "tracking" without even fitting mods on the ship in the first place).
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